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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 22 Mar 1996 05:39:51 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4itef7$743@sunsystem5.informatik.tu-muenchen.de>
- References: <631.4T329T189@Bgnett.no> <5168.6652T1418T493@mbox.vol.it> <4ipnjl$2jm@sinsen.sn.no>
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-
- Odd H. Sandvik (oddhs@sn.no) wrote:
- : Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- : With PPC and a _HOT_ PCI Gfx-card why would you want to bang
- : the hardware ? The OS would make it unnecessary with a
- : suitable Game API.
-
- without OS it would be impossible to get speed with new
- hardware. you'd need to rewrite all your routines.
-